![]() ![]() How to Reduce Video File Size Using Adobe Media Encoderįirst, launch the Media Encoder application, then click the + icon to add your desired video to the queue. Alternatively, HandBrake is a free, open-source video encoder. Adobe Media Encoder is included with an Adobe Creative Cloud subscription. Let’s walk through how to compress a video file using two of the most popular encoders available - Adobe Media Encoder and HandBrake. The video that’s 30 fps doesn’t have to spread the bit-rate as thin because there are fewer frames per second! That’s something to consider when you have a video that’s 30 fps compared to one that might have 60 fps. So, as a result, it’ll likely look less compressed, overall.įrame rate also plays a big factor because bit-rate is essentially “data per second” being used. Both videos have the same bit-rate, but the 720p doesn’t have to distribute it over as much resolution. An example would be a 720p video at 8 Mbps compared to a 1080p HD video at 8 Mbps. You can actually get more mileage out of your video files with lower bit-rates if you adjust other settings, as well. Here are YouTube’s suggested bit-rate settings. YouTube suggests a bit-rate between 35-45 Mbps for most 4K videos and a bit-rate between 8-12 Mbps for 1080p HD videos. They also have recommendations for bit-rate. There, you can find specific specs they recommend, such as using H.264 for the video codec. ![]() If all this is a little confusing, YouTube actually has a help page with their recommended upload settings. Usually labeled Mbps, for megabits per second. But, generally, there are just too many factors for a “one size fits all” slider solution, when it comes to videos.Īs mentioned earlier, the best solution for smaller video size is choosing a codec that’s ideal for streaming online, combined with a medium-to-low data bit-rate. Some video exporters do simplify the process a lot, which is great for people unfamiliar with the in-and-outs of video compression. Which makes sense when you think about everything involved with a video file - frame rate, bit rate, codecs, resolution, audio, and file containers. So, why is it different for video? The short answer is: There’s just a lot more going on with a video. You just slide the Quality slider to a lower number when you save the image out. If you’ve ever compressed a JPEG image in Photoshop, you know the process is pretty straightforward. Why Is Video Compression Different Than Image Compression? So, you’ll likely go with a codec like H.264, combined with a medium-to-lower bit-rate. ![]() When you’re planning on uploading a video online, you probably don’t want a file size that’s going to take all day to upload. Some codecs are ideal for editing or finalizing your video - such as Apple ProRes - and others are ideal for uploading online - such as H.264. The codec is the type of compression applied to your video during the export. The video codec you choose is also important. The H.264 codec is ideal for editing your video. Bit-rate is set during the exporting process and, in most cases, a higher bit-rate will result in higher quality video, but the cost is a larger file size. Bit-rate is the amount of data the video uses per second when it’s played back. The main contributing factor for a video’s file size is the bit-rate it’s encoded at. So, let’s say you just exported a new video for YouTube, only to discover that the exported video is 20GB in size! (Not exactly a fast upload.) Obviously, most people aren’t going to be uploading 20GB videos, so what’s happening here? Let’s start by examining what makes video file sizes so large, then we’ll dive into steps for reducing file size (even by using free applications!). And, in many cases, it isn’t immediately clear why that is. If you’ve ever had to upload a video online, you know that video file sizes can vary wildly. Let’s discuss compression, bit-rate, and more. Understand how video file sizes get so big, and the software you can use to make them smaller.
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So basically I am wrong and should get the best processor I can afford. I always thought a dedicated graphics card would aid the processing ie take some strain off and the match would be smoother. Soon as a game starts on later versions on my old i5, the fan starts going mad, the laptop heats up and the 2d jerks around. Just a lot kid leagues over a long period of time, with a smooth 2d match. 8gb is standard nowadays but no harm in getting 16gb if your budget allows. However the RAM is pretty straightforward. If you want long career game with high end graphics you will be paying more for a high end graphics card and high end processor. But you want to get a graphics card that wont be throttled by the processor. But want to play with 3d in full detail then spend less on processor and more on high end graphics card. So if you are not fussed about 3d then skip the graphics card and spend more on the processor.The better the processor the better the on board graphics is.īut if only play a small database and play small amount leauges for short career amd start over again. Football Manager, consisting of pages of dry stats and a game of football you never actually influence directly, must seem a real peculiarity for those outside looking in. My processor usage never goes very high so i don't know what has the biggest impact on game speed or if there's a way to make it faster. I don't know if it goes worse later, i'm on my first season so far. Most processors have an onboard graphics processor which is good for 3d on low detail. Graphics card: Intel GMA X4500, NVIDIA GeForce 9600M GT or AMD/ATI Mobility Radeon HD 3650 256MB VRAM CPU: Intel Core 2 or AMD Athlon 64 1.8 GHz + Memory: 4 GB RAM File size: 7 GB available space Operating system: Windows 7 (SP1), 8/8. Specs: Intel i7-4790K, 8GB RAM, SSD For me the game speed is fine, only takes like 10-15 seconds on a busy day. The more detail the better graphics card you need. That will determine processor.ĭo you want to play matches in 3d if so then on what detail level. ![]() Think about how many leagues divisions and database size you plus how many seasons you want to play. This extender is the ideal for installations. VIDEO CARD: Intel GMA X4500, NVIDIA GeForce 9600M GT or AMD/ATI Mobility Radeon HD 3650 – 256MB VRAM. Whatever your style, Football Manager 2015 accommodated you. The Gefen DVI FM15 Modular Fiber Optic Extender allows DVI signal to be extended up to 3300 feet (1 km) away. CPU: Intel Pentium 4, Intel Core or AMD Athlon – 2.2 GHz + ![]() This is when your body gets used to the amount of caffeine you usually have, and starts needing more of it to give you the same energy boost. If caffeine used to perk you up, but you now can’t feel its stimulating effects, you may be suffering with caffeine tolerance. This means more sleep debt, and more tiredness during the next day’s afternoon energy dip. Consuming caffeine too close to bedtime will make it harder to fall asleep and meet your sleep need. You can then schedule less-demanding tasks for this afternoon dip in energy.īe careful not to rely on caffeine to get you through the afternoon slump. RISE can predict your circadian rhythm each day, showing you the timings of your energy peaks and dips. While you can’t stop this from happening, you can make it feel better by keeping sleep debt low, and you can plan for it. So, if you’re sipping a coffee and feel like it’s doing nothing for you, it may just be because you’re in a natural dip in energy. But even if you’re not sleep deprived, you’ll still feel it - it’s a natural part of your biology. You’ll feel this dip in energy more strongly if you’re carrying a lot of sleep debt. We all experience natural peaks and dips in our energy levels throughout the day, with one of those dips being in the afternoon. This is the internal body clock that runs on a roughly 24-hour cycle, dictating when you feel awake and when you feel sleepy. You know that afternoon slump when you suddenly feel sluggish? That’s your circadian rhythm at play. The RISE app can tell you when your energy peaks and dips will be. The app then works out if you’re carrying any sleep debt and, if so, how much exactly. The RISE app uses your phone use behavior to calculate your sleep need, giving you a number to aim for each night. Working out how much sleep debt you have doesn’t have to be difficult. But if you haven’t been meeting your sleep need, you’ll have a lot of adenosine in your system, meaning you’ll feel the sleepiness effect of the chemical, even with caffeine in your system. And when you do sleep, adenosine is purged from your system, so you wake up feeling less sleepy, and the cycle starts again.Ĭaffeine works by temporarily blocking the adenosine receptors in your brain. When it reaches a certain level, you’ll feel drowsy and get the urge to sleep. ![]() It acts as a neurotransmitter, telling the brain when to rest, and depressing the central nervous system. ![]() That sleepiness you feel is all down to adenosine, a chemical that naturally builds up in your body all the time you’re awake. If you’ve been finding caffeine hasn’t been working for you, you may have been reaching for more of it each day, which has been keeping you up later, building up your sleep debt, and making you feel even more tired. In fact, one study found after three nights of five hours of sleep a night, caffeine no longer boosted alertness or performance.Įverything from your focus to your mental health to your physical performance will take a hit when you’re suffering from sleep deprivation. If you’ve got a lot of sleep debt, no amount of caffeine is going to make you feel more awake. It’s measured against your sleep need, the genetically determined amount of sleep you need each night. Sleep debt is how much sleep you owe your body over the last 14 nights. The RISE app can work out how much sleep debt you have. ![]() is currently in development for PC, PS5, and Xbox Series X/S. It looks like it will be a large playground where players can spend a lot of time skating, grinding, running, and climbing over whatever they come across. We also learned the name of the city skate. is set in is called San Vansterdam. will have full cross-play when it launches. We got a look at collaborative zones where players can work together to build skate parks and got confirmation that skate. was the biggest news from this presentation, a few more specific details about the game were also discussed. They also teased that it's a game that they want to be available everywhere, so players can expect it on PC, PS4, PS5, Xbox One, Xbox Series X, and even mobile devices eventually. That said, the developers are promising that it won't be pay-to-win as players can't buy in-game advantages, no areas are locked behind a paywall, and there are no loot boxes. ![]() Of course, this free-to-play approach means skate. will have microtransactions. Expect it to be a multiplayer-focused live service title that gets frequent updates over time depending on what the developers want to add and what the community requests. This approach might be a bit worrying for fans who just wanted a more traditional Skate 4, but the developer explains in the video that they really want it to be the only Skate game going forward, which is why they've stylized its title as skate. will be a free-to-play title with microtransactions and a live service title that developer Full Circle will support for the foreseeable future. In the premiere episode of EA's new dev diary series The Board Room, we learned that the next game in the Skate series - simply stylized as skate. Two Point Campus spearheads Xbox Game Pass’ August lineup MultiVersus was July’s bestselling game despite being free-to-play Multiversus’ 99% player drop is a lesson in how not to make a free-to-play gameĪ multiplayer Ghostbusters VR game is coming to PlayStation VR 2 and Meta Quest 2 Ghost Recon Frontline is headed to Windows PC, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, Amazon Luna, and Google Stadia.ħ games to play after you watch John Wick: Chapter 4 Though Frontline has no confirmed release date, players in Europe on Windows PC can participate in a beta test on October 14. The game will be updated on a seasonal basis with new player classes and game modes. Ubisoft also stated that “quicker” modes will hit Ghost Recon Frontline as well. Players can call in dynamic cover, vehicles, auto turrets, and more. The company highlighted that the game mode can be completed in a variety of ways. Retrieved July 26, 2022.Ubisoft promises that Expedition will be a highly unique experience for different players. ^ "Ubisoft Has Officially Stopped Development on Ghost Recon Frontline".^ "Ghost Recon Frontline Battle Royale Canceled By Ubisoft". ![]() "Ghost Recon Frontline beta test delayed one day before it was set to start".
![]() As with all our reviews, we do not provide positive reviews for games unless they are earned through excellent gameplay. I’m rooting for them moving forward, and I hope this game marks their well deserved comeback.Įsports Edition was provided with a copy of the game by the developer, free of charge, in exchange for an honest review. That sucks, and for a five person studio to come back and launch this beauty? Well, that takes some doing. ![]() As a side note, your author did discover that the creators of the game had one of their other games stolen, and published by a different company, and has just recently relaunched it under their own name back in August of 2016. GIF via Alkeni’s Press Kit.ĭrifting Lands is available starting June 5th on Steam. As it stands, this game is still a 9/10 for me – simply because it’s doing something new, and it’s doing it really, really well. The idea of “Drifting Lands” neglects the actual drifting land part and doesn’t explain much about who you are and why you do what you do – with a little more investment in knowing more about the residents of your home station, I think this game would have another dimension that most shmups don’t cover. It’s difficult to find fault in this game, other than the extremely light storyline – in the version, I played, there wasn’t a whole lot of introduction before throwing you right in. With the level’s random generation, you don’t ever get desperately bored and the replay value is there. It gives a certain grace to blowing shit up on repeat and makes it feel just challenging enough for both the beginner and the expert to feel comfortable. For an early access game, this feels remarkably polished. This is the ridiculously pretty menu artwork, via Alkemi’s Press Kit.Īs shoot ‘em ups go, Drifting Lands has set a new standard in beauty and ease. Once you get the hang of the skill tree, you start to grasp things pretty quickly – something that doesn’t always go hand in hand with aesthetically pleasing games. The UI is intuitive and friendly, and even the menu feels like part of the game. The art drew me in from the start, but the easy mechanics kept me playing level after level. However, each level had a new and beautiful background and a variety of soundtracks, all of which were bangers. The environment was disorienting at first – with the style of the 2D graphics, depth-perception can be a struggle when you begin. The biggest thing that sets Drifting Lands apart from the crowd is how gorgeous this game really is. Isn’t this Skill tree gorgeous? I swear, it’s not that confusing once you get used to it. Spend your money wisely, and level up your finances and equipment by replaying older levels. You can customize the attributes of your ship too – but keep in mind that nothing gets done for free. That is, if you are using a helmet, you daredevil. You can also change the equipment on your ship by grabbing cargo when you see it during combat – this includes the type of gun, the multiple shields, even the helmet you are using. ![]() You unlock them through beating areas of the game and reaching new difficulties. Skills are definitely the most difficult and interesting part of the game, as once you learn how to use them constantly, they are your saving grace. Just like investing in any RPG, once you commit, there’s not much point in switching midway through – especially since your attributes and other cool skills you upgrade along the way don’t transfer. This was not a lie, as I bombed almost instantly with the Interceptor, and decided perhaps the Sentinel was a better idea for the remainder of the game. Each has a unique play style so you can adjust battle mechanics to whatever is more your speed, to an extent – in my case, I went with the Sentinel, which promised to limit the instances of me dying considerably. There are three main classes of ship to choose from: the marauder, the sentinel, and the interceptor. While it seems like a simple shmup from the start, it does have some intricacy to it. All you have to do is fly your ship, which sounds easy, right? Well, add in a bunch of enemy vessels with the capacity to produce infinite floating mines along with bosses and ranging difficulties and you start to find some complexity in your seemingly simple goal. Your goal is simple – survive and bring your resources back to your community, then take your cut. The game takes place in space, specifically in mid air above a broken planet, as you transport cargo to and from your home. Drifting Lands is a new 2D horizontal shmup with ARPG elements from Alkemi, a small independent games studio from France. Shoot ‘em ups aren’t normally my favorite, but I made an exception for Drifting Lands, solely based on the really gorgeous cover art and stills that I saw. And Drifting Lands checks all those boxes. Too lazy to read? Check out our quick video review. ![]() Make new alias at (path to desktop folder) to ((path to library folder from user domain) as text) & "Application Support:Armagetron Advanced:Armagetron Advanced. Move ((container of (path to me)) as text) & "Armagetron Advanced" to ((path to library folder from user domain) as text) & "Application Support" Here is a full script to do what you like: tell application "Finder" If a symlink is OK, you can do this in a shell script: ln -s "$/Desktop" You can also run that same script with osascript from the command line. For exmaple the image on the outer wall can be changed by exchanging the rimwall.png file. Textures are images displayed during the game. All textures are contained in the 'textures' folder. Make new alias at (path to desktop folder) to ((path to library folder from user domain) as text) & "Application Support:x:y:z" ArmagetronAd allows to change textures of the floor, the walls, the cycles and the sky. So, you can make an AppleScript or Automator script like this: tell application "Finder" If you need an actual alias (as opposed to a symlink, which looks similar to the end user but is not the same thing underneath), you will probably have to use AppleScript or Automator, as aliases are only supported within Finder. You don't specify how you're trying to create the alias (is it a script of some kind?), but you can do this lots of different ways. The location I would like to put the folder into is ~/Library/Application Support. I would like the alias to be placed in ~/Desktop. The name of the folder itself is Armagetron Advanced while the file I'm trying to the get an alias of is Armagetron Advanced.app. Make new alias at ("~/Desktop") to (("~/Library/Application Support/Armagetron Advanced.app") as text) & "Application Support:x:y:z" Move ((container of "~/Desktop/Armagetron") as text) & "x" to ("~/Library/Application Support") I have to following set up, but AppleScript just throws me an error saying error "Can’t make «class ctnr» of \"~/Desktop/Armagetron\" into type text." number -1700 from «class ctnr» of "~/Desktop/Armagetron" to text tell application "Finder" Because of that, I'm not sure how to proceed. The challenge is the fact that every computer has a different username. I'm trying to place an application (with the appropriate configuration files) within that folder and make a alias on the desktop to open said application on several computers. Make an alias on the desktop to a link inside that folder.Place an entire folder within the ~/Library/Application Support folder on a Mac.Would it be at all possible to do the following: |
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